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TE TAIRĀWHITI ARTS FESTIVAL 

Outside of school workshops, after-school workshops, and holiday workshops, TŌNUI Collab also collaborates with other community activators to create STEMM* learning opportunities for our tamariki, rangatahi and pakeke. 

* STEMM - Science, Technology, Engineering, Maths, Mātauranga

Our ongoing collaborations with Te Tairawhiti Arts Festival are something we get excited about every year. Keep an eye on our Facebook page for 2022 Te Tairāwhiti Arts Festival offerings. 

In 2021 we designed some animation workshops and wānanga for the Tairāwhiti Arts Festival. 

 

For the tamariki, we had a 3-hour workshop every morning 9am - 12noon from Monday 11 October - Friday 15 October. Tamariki learned basic animation techniques and created a simple animation relating to a local pūrākau.

For the teens, we had a 3-day wānanga from Wednesday 13 October 2021 - Friday 15 October 2021. Rangatahi worked with local Artist and Animator Steph Barnett, learning basic animation techniques and working collaboratively to create a simple animation relating to a local pūrākau. 

TE TAIRAWHITI ARTS FESTIVAL 2021

TE TAIRAWHITI ARTS FESTIVAL 2020

In collaboration with Te Tairawhiti Arts Festival 2020, TŌNUI Collab gave rangatahi the opportunity to create digital self-portraits; the TŌNUI Collab team introduced rangatahi to new creative digital art techniques and encouraged them to produce unique and self-expressive art. Rangatahi were also invited to record a short message sharing their hopes and dreams for Tairawhiti in 20 years time. These digital portraits and messages of hope for the future are viewable at TŌNUI Collab and also in the online gallery below.

Like the Tairawhiti tile wall this project takes its inspiration from, these digital portraits are mostly unnamed. 

 

TŌNUI Collab's digital portrait workshops were open to tamariki for the two weeks of the October School Holidays and complimented the range of other school holiday workshops on offer to tamariki from across the Tairawhiti - from animation to game development, augmented reality to robotics.

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